![]() For more information, see the World and Local Transformation Modes section on this page. World transforms occur relative to world coordinates instead of the Actor's parent. You can toggle between relative and world transforms by clicking the dropdown arrow next to a property label. Transform properties default to relative coordinate space, which means the transform occurs relative to the Actor's parent. ![]() When locked, the values for each axis (X, Y, and Z) change in unison, which allows for uniform scaling and prevents distortion. You can lock the Scale fields by clicking the Lock Scale button ( ![]() To reset an Actor's Location, Rotation, or Scale to their default values after you've made changes, click the Reset to Default button ( With multiple Actors selected, one or more Transform fields can have multiple values, as this example illustrates. ![]()
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